EchoShot
In Echo Shot, firing your first arrow slows down time, letting you plan your next moves carefully.
When you fire the third arrow or enough time as passed, the game resumes to normal speed and your crossbow reloads.
Master movement with a double jump mechanic to evade enemies and reposition tactically.
WSAD to move
SPACE to jump
PLAY FULL SCREEN !
Loading the WebGL build may take a bit the first time.
Project is open source with all the code on GitHub: https://github.com/MuratEdouard/EchoShot
To know more about me, the solo dev, check out my portfolio: https://edouardmurat.com
Status | In development |
Platforms | HTML5 |
Author | Edouard Murat |
Genre | Shooter, Action |
Made with | Unity |
Tags | 3D, Fast-Paced, FPS, Indie |
Comments
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This was really fun! your mechics are solid, and the crossbow felt great! i LOOOOVED the slowdown it made me feel so cool.
if anything, i wish this game was harder aha. the enemies didnt feel at all threatening (as i bunny-hopped around), i didnt get shot once.
The UI didnt work for me on webGL playing in widowed mode. Text was cut off.
Thx for the feedback. I glad you enjoyed the slowdown, I really wanted it to feel great
Btw, as you defeat enemies it becomes increasingly difficulty until impossible. I suggest you play for a longer time and you'll see what I mean.